Archive for the ‘PC’ Category

Blizzard Patches Up WoW to V2.3

Tuesday, November 13th, 2007

Just when we thought we were out…

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The anticipated v2.3 update for World of Warcraft is now live. Most significantly, it adds a new 10-person raid called Zul’Aman and provides for faster leveling from 1 to 60.

Guild Banks, a shared repository that allows guilds to collectively store items and money, have been introduced with v2.3. Guilds must set up permissions that will allow members to access the Banks. The storehouse is divided into tabs so the guild leader may restrict access to certain members or group items into specific categories.

The Dustwallow March area has been improved with over 50 new quests and a new neutral goblin town called Mudsprocket.

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Supreme Commander: Forged Alliance Attacks

Tuesday, November 6th, 2007

The standalone RTS expansion is in stores now.

Supreme Commander: Forged Alliance, a standalone expansion of the futuristic real-time strategy PC game, is now available, developer Gas Powered Games announced today.

Forged Alliance is the latest chapter in the Supreme Commander franchise and continues the series’ story in an all-new single-player campaign following the Infinite War. The expansion also includes the new Seraphim faction and updated multiplayer features. More than 100 new units will give players access to new strategic options, including fully realized navies, orbital weaponry and advanced counter-intelligence technologies.

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Gears of War Ships Again

Tuesday, November 6th, 2007

Now PC players can join the fight.

Today Microsoft announced it has shipped the PC version of its easy-on-the-eyes shooter Gears of War. Released on the Xbox 360 a year ago, this port packs five new campaigns, new multiplayer modes, and a level editor.

Gears of War on PC retails for $49.99 and includes all of the downloadable content that has been made available on the 360.

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BlackSite golden on Xbox 360, PC

Friday, November 2nd, 2007
Midway’s modern-day sci-fi shooter to hit Microsoft-powered platforms November 12; PS3 version still slated for December.

937989_84181_front.jpg Yesterday, Midway reported a mostly dismal third quarter, which saw the publisher posting a $33.5 million loss on $36.7 million of revenue. Partially at blame for the lackluster performance was the delay of several of its high-profile titles out of the July-to-September window, including John Woo’s Stranglehold for the PlayStation 3 and BlackSite: Area 51. While Stranglehold underwent a series of miscues on its release date, it appears BlackSite: Area 51 required only one.

Today, Midway announced that development has wrapped on the Xbox 360 and PC versions of BlackSite, and the two versions will meet their anticipated release date of November 12 in North America. The PS3 version of the game remains slated for December, “in time for the holidays.”

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PC UTIII golden, dated

Wednesday, October 31st, 2007
Epic Games’ far-future battle royal shipped to manufacturers for release on PCs November 19; PS3 version to “follow soon.”

928117_67127_front.jpgToday, Midway announced that Epic Games’ Unreal Tournament III has at long last gone gold for the PC. The gladiatorial sci-fi shooter will land on retail shelves on November 19 and be available in a $49.95 standard edition and $59.95 limited edition. Blinged out with tin hard-cover packaging, the limited edition will contain a concept art book and a bonus DVD that features various “making of” videos, as well as a video tutorial on making mods. An online multiplayer demo is currently available for the game, and GameSpot’s previous coverage has more.

The release date for Unreal Tournament III has been a difficult one to peg down. Announced in 2005, the game was initially slated to arrive for the PC in 2006 under the moniker Unreal Tournament 2007. In January 2006, the game picked up a PlayStation 3 version that was said to be a launch title for Sony’s system, which was at that time still expected in the spring of that year. However, that fate was quickly cast in doubt when Epic VP Mark Rein said the game would only ship once it was done, and that a PC version would most certainly arrive before its PS3 counterpart.

In July 2006, Epic confirmed that UT 2007 had officially vacated its 2006 release window to “the first half of 2007,” and dropped hints that the PS3 wasn’t the only next-gen platform that the floaty shooter would rage on. With its new 2007 release, the game’s title was clearly passé, and Epic officially redubbed the game Unreal Tournament III in January while subsequently confirming an Xbox 360 version was in development.

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Hopkins heads Beowulf cast

Wednesday, October 24th, 2007
Oscar-winning actor makes game debut alongside Ray Winstone, Brendan Gleeson, and Sebastian Roche in Ubisoft’s upcoming action adventure.

Paramount Pictures scored an all-star cast of highly acclaimed actors for its upcoming big-screen adaptation of the quintessential Anglo-Saxon heroic epic Beowulf, which is due out in theaters next month. Today, Ubisoft announced that a few of those actors would be reprising their roles in the upcoming action adventure tie-in, due out for the PlayStation 3, PlayStation Portable, Xbox 360, and PC in November.

Having already established himself as one of Britain’s most prolific stage and screen actors, Sir Anthony Hopkins will make his in-game voice-acting debut articulating the role of King Hrothgar. A highly decorated actor, Hopkins won an Academy Award for his role as the maniacal cannibal Hannibal Lector in Silence of the Lambs and was nominated for the prestigious honor for his supporting role in Amistad, as well as leading roles in Nixon and Remains of the Day.

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Empire Earth III conquers factories

Tuesday, October 23rd, 2007
Third installment in Mad Doc’s far-reaching RTS has gone gold and will be available for PCs on November 6.

Sierra Entertainment announced today that Empire Earth III has gone gold and will ship to retail for PCs on November 6. The publisher also noted that gamers who secure their copy of the civilization builder in advance will receive three special units available to preorderers only.

In an effort to improve user accessibility, Mad Doc is taking a significantly different approach with its latest epic-scale real-time strategy game. Whereas Empire Earth II provided RTS grognards with 15 different epochs and 14 different factions, Empire Earth simplifies the global-domination campaign to five historical periods and a trio of civilizations.

However, as Mad Doc creative director Jeff Brown notes in a recent interview with GameSpot, the developer doesn’t plan on altering the scope or depth of the game.

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Neverwinter Nights 2 Packs More Adventure

Monday, October 22nd, 2007

Can you solve the Mysteries of Westgate?

Today Atari announced the first Neverwinter Nights 2 Adventure Pack will be made available for download this fall. Titled Mysteries of Westgate, the new content includes hours of additional story, newly recorded voice acting, and fresh music.

Mysteries of Westgate is being developed by Vancouver-based Ossian Studios, makers of the Darkness over Daggerford module for the original Neverwinter Nights. Set in the Forgotten Realms city of Westgate (which Atari thinks Dungeons & Dragons fans should recognize), the pack grants players the use of a mighty but cursed item associated with a mysterious group called the Night Masks.

“Our premium module program for the original Neverwinter Nights was an enormous success due to the sheer amount of new, high-quality content we provided in each adventure,” said Hudson Piehl, VP of Product Development, Atari. “With our new Adventure Packs, such as the upcoming Neverwinter Nights 2: Mysteries of Westgate, we are evolving the premium module: fans can expect higher production values, deep storylines, and lengthy new campaigns they’ve come to associate with Neverwinter Nights.”

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Free Squeenix MMO Headed Stateside

Monday, October 22nd, 2007

Concerto Gate is giving an encore performance in North America.

Today OnNet USA announced it is bringing Square Enix’s free-to-play massively-multiplayer online game Concerto Gate to North America. Available in Asian territories since last spring, Concerto Gate is a sequel to 2001’s Cross Gate.

OnNet describes Concerto Gate as an “exciting MMORPG that is easy to play and is presented in a cute style.” The game boasts a feature called a “terra-generating” system that constantly alters the environment’s topography. Players can dig into the earth to mine for minerals. Depending on interaction with other players, forests can be destroyed and mountains can be shaped. Changes to the terrain will occur over several weeks.

In traditional RPG fashion, enemies are encountered randomly as players explore the game world.

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The Witcher Goes Gold

Thursday, October 18th, 2007

Atari’s upcoming PC title to ship October 30th.

Atari, Inc. (Nasdaq: ATAR), one of the world’s most recognized brands and a third-party video game publisher announced today that The Witcher has gone gold and is scheduled to ship to retailers in North America on October 30. Developed by CD Projekt, The Witcher is a Games for Windows title and will be available exclusively for the PC.

The Witcher transcends traditional fantasy role-playing by throwing players into a unique fantasy world rife with modern social issues such as terrorism, political intrigue and racism where the lines between good and evil are blurred. Based on a fictional world created by best-selling Polish author Andrzej Sapkowski, The Witcher casts players as Geralt, a legendary monster slayer and master swordfighter with supernatural abilities and reflexes.

“Not only does The Witcher shine with its stellar action gameplay, its thought provoking storyline riddled with mature social issues is sure to get gamers talking,” said Larry Liberty, Senior Producer, Atari, Inc. “We’re confident that The Witcher will prove to be one of the most acclaimed RPG titles this Fall.”

“Creating The Witcher was a huge challenge, but also an adventure. Our task was to create a game with an incredibly involving story and a credible world - a role-playing game that we ourselves would like to play,” said Micha¿ Kici¿ski, CD Projekt Joint CEO. “We approached this task with no compromises. Thanks to that The Witcher is not just another RPG. It’s a piece of work that in many respects changes and extends the typical canon of such games. It’s quite a brave approach, however I believe that thanks to that attitude The Witcher will bring much freshness into the genre and, of course, will give the players all around the world lots of joy and positive emotions. And we couldn’t have asked for a better publishing partner than Atari. We’re very happy that The Witcher will join Atari’s stable of fantastic role-playing games.”

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PC Universe at War armistice until early December

Monday, October 15th, 2007
Petroglyph’s galaxy-sized RTS conflict to go hot at least a month later than expected.

Sega today has confirmed to GameSpot that the PC version of Universe at War: Earth Assault has been pushed from its projected October 30 release to “early December.” As cause for the delay, the Sega representative noted that the game, which entered closed beta testing at the end of July, is undergoing further development. “We wanted to give the game a little more time for polish so that gamers get the best UAW has to offer,” said the rep.

Universe at War is being published by Sega and is the second project from Las Vegas-based developer Petroglyph. The studio, which includes several former Westwood Studios developers, made a splash in the real-time strategy genre in 2006 with Star Wars: Empire at War and its follow-up, Forces of Corruption.

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Patch 2.3 to Make WoW Leveling Easier

Wednesday, October 10th, 2007

Hop on the fast track to level 60.

Over on the official World of Warcraft forums Blizzard has revealed some important info on how the upcoming 2.3 patch will make advancing to level 60 a bit easier. The most notable change will be a reduction in the amount of experience needed to increase each level from 20 to 60 by around 15 percent. This will allow for faster progression through advanced levels.

When the change takes effect, characters will remain at their current level percentage. So if you’ve already made it half way to your next level (between 20 and 60) you’ll still be half way there after the patch is implemented and the amount of experience reduced.

To facilitate leveling up even further, Blizzard is increasing the amount of experience received for completing quests between levels 30 and 60. The increase will become more substantial as players approach level 60.

Several outdoor elite-mobs are being demoted to non-elites, making them easier to defeat for solo adventurers but offering the same rewards. Blizzard says Stromgarde Keep in the Arathi Highlands will become a solo-friendly environment once patch 2.3 is made live.

For players looking for more quests in the 30-40 level range, 60 new quests are being added to the Dustwallow Marsh.

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WoW: Wrath of the Lich King Details Emerge

Monday, October 1st, 2007

Vague morsels from a Blizzard Q & A.

World of Warcraft’s official site has posted a Q & A with the Blizzard design team, providing details on the major feature of the upcoming Wrath of the Lich King expansion, the Death Knight hero class. According to the article, Death Knights will be a primarily offensive class with a variety of attack spells and melee abilities at their disposal. Hit on were points detailing what role players should expect the new class to play in groups, vague tidbits of information regarding the new resource they’ll use to cast spells, and how they fit in with the overall Warcraft lore.

On the Death Knight’s group role: “Tanks play a critical role in any group, such that without a tank, you really don’t have a group. We think that adding another tanking class will make it easier for players to form viable groups for dungeons and raids, but that won’t be at the expense of existing tanks.”

Regarding the Death Knight’s ability resource: “…the death knight’s spells and abilities will be fueled by a new type of resource mechanic - the rune system - which will be different from mana, energy, and rage. This rune system is highly original and unlike any other class in World of Warcraft, but at the same time it is very consistent with the lore and core abilities of earlier incarnations of the death knight in previous games.”

Hinting at the Death Knight’s abilities based on past descriptions in Warcraft games and lore: “Just looking at the many manifestations of death knights in previous games and in Warcraft lore provides a lot of ideas for spells and abilities that will give players a feeling of familiarity with what the class is about. At the same time, the way we introduce this class gives us an opportunity to add some awesome new stuff to the “modern” death knight’s bag of tricks.”

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Universe at War: Earth Assault Updated Hands-On - Multiplayer

Sunday, September 30th, 2007

Sega and Petroglyph’s upcoming real-time strategy game Universe at War: Earth Assault is an alien invasion tale where the aliens take it to humanity. In fact, you won’t play as the plucky human defenders in this game. Instead, you’ll be able to lead three different alien factions as they wage war against one another on terran battlefields. The goal in many RTS games is to create distinct factions that play uniquely from one another, and judging from the multiplayer beta that we’ve been checking out, Petroglyph has managed to achieve this goal. Universe at War has some truly alien races that play quite differently from anything we’ve seen in a strategy game.

The story goes a bit like this: In the year 2012, the Earth is invaded by the Hierarchy, a ruthless alien faction that is built around giant “walkers,” 100-foot-tall or higher war machines. The Hierarchy are pursued by the Novus, a sentient machine race out to destroy the Hierarchy at all costs. The third alien faction is the Masari, which has actually been slumbering secretly deep below the Earth for thousands of years. The arrival of the Hierarchy, their ancient enemy, wakens the Masari, and they lash out at both factions.

It naturally goes that each faction has its own philosophy and gameplay style. For example, the Novus is essentially a computer race and built around the idea of networks. Novus structures are linked to one another, as indicated by a network of beams. Certain Novus units can disassemble themselves and “ride” the beams anywhere else around the network, sort of like the transporter in Star Trek. With certain research upgrades, bigger Novus units can also ride the network. This lets you rapidly shift forces around and allows you to conduct hit-and-run raids. This also plays a large role in resource collection. The Novus rely on energy and raw materials. Energy is generated by building special power structures, and raw materials are reclaimed by building recycling centers that send out drones to recover matter from the environment. That means that you can build the recycling buildings in the back of your base, which is where they’re safe, while the drones ride the network out into the edges of the map to recover material. As a result, you need to constantly push your network out if you’re a Novus player.

In comparison, the Masari have a radically different game style. The Masari only have one resource–matter–and it can be generated by building matter engines that automatically generate the stuff over time. This lets them build a variety of powerful units and structures. While the Novus rely more on sheer mass and large numbers of units, the Masari utilize a smaller number of powerful units and heroes. More interestingly, Masari units and buildings can alternate between “light” and “dark” modes, which basically give them dual capabilities. Generally, in light mode, Masari units have increased line of sight and weapon ranges, along with the ability to do burning damage. In dark mode, Masari air units become grounded, but all units have increased speed. Meanwhile, weapon hits won’t do burning damage but will slow enemies. It’s also nice that the Masari feel like the more “conventional” faction because you can build a powerful base behind a wall of defenses but don’t need to spread out your structures as you would with the Novus.

If the Novus are about decentralization while the Masari are about concentration and versatility, the Hierarchy are basically a force of nature thanks to their huge, lumbering walkers. These are mobile fortresses, albeit slow ones. There are two types of gigantic walker. The habitat walker can churn out infantry units, while the assembly walker can produce vehicles. This is on top of their ability to be decked out with various weapons and equipment, though it’s a balancing act. You can make a dedicated production walker by specializing in hard points that accelerate build speed and reduce the amount of raw materials needed for each unit. Or you can make heavily armed walkers that can stomp their way across the battlefield. The Hierarchy rely only on raw materials, which are scavenged from the environment by reaper drones. You need at least four or five drones to generate a stream of raw materials sufficient enough to constantly churn out units. These drones could be a potential weakness for the Hierarchy, since they’re a lot easier for enemies to knock out than walkers.

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Age of Empires III: Asian Dynasties

Friday, September 28th, 2007

There’s gold in them thar hills.

Age of Empires III: The Asian Dynasties, the second expansion pack for the real-time strategy game, has gone gold and is ready hit retail stores by its Oct. 23 release date, publisher Microsoft announced.

In addition to the introduction of playable Asian civilizations to Age of Empires III, the expansion pack includes new content, new ways of winning and trading, random map styles that feature remixes of classic AoE game styles, and the return of the Wonders element from AoE II.

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WoW Gets Integrated Voice Chat

Tuesday, September 25th, 2007

Time to find out if Krangzor the Warlock has hit puberty yet.

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Blizzard Entertainment has released a new patch for World of Warcraft that introduces integrated voice chat to the game.

Players could previously use in-game chat using third-party plug-ins, but WoW patch 2.2.0 officially adds the feature to the game. Players who download the update can eventually go into the options menu under sound & voice to activate the feature.

The integrated voice chat feature will likely be fully active in the next day or two, says Blizzard’s community page.

“On patch day, all realms will launch with voice chat disabled. This is to allow for any further testing or changes that may be required. The following day we will enable voice chat on the realms listed below. With further testing at that point, and should things go smoothly, we will enable voice chat the following day on additional realms, or potentially all realms. This schedule is of course likely to change should the testing periods show any issues that will require additional time to resolve.”

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Mercenaries 2 officially furloughed until Q1 ‘08

Monday, September 24th, 2007
Pandemic confirms World In Flames delay; studio wants to “be sure that game is 100 percent polished.”

Days after Ubisoft announced that Brothers in Arms: Hell’s Highway has taken a detour to 2008, another major game’s delay is now official. Pandemic reps have confirmed to GameSpot that Mercenaries 2: World in Flames is cooling its jets until the first quarter of next year. The confirmation comes three weeks after the delay was first rumored.

“We’re not adding new features or content at this point,” said the Pandemic official. “We are using the extra time to make sure that the game is 100 percent polished and truly shines as the best next-gen, open-world experience on any gaming system to date.”

In development for the PlayStation 3, PlayStation 2, Xbox 360, and PC, Mercenaries 2 is a follow-up to 2005’s critically acclaimed Xbox and PS2 shooter Mercenaries.

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Guitar Hero III Aspyr-ing on PC, Mac

Tuesday, September 11th, 2007
Associate producer Chance Copeland talks about the two new platforms recently added to RedOctane and Activision’s setlist for GHIII.

gh3-logo.jpgBelying its humble roots as a Kentia Hall diamond at the 2005 Electronic Entertainment Expo, the Guitar Hero franchise has grown to become a pop-cultural juggernaut. That’s in part due to the ever-growing reach of the game, which expanded onto the Xbox 360 with Guitar Hero II. For the third iteration in the series, RedOctane and Activision have already planned on doubling the number of platforms the series will appear on, with versions for the Xbox 360, PlayStation 3, PlayStation 2, and Wii having already been announced. (A Nintendo DS Guitar Hero game is also planned.)

Today, Aspyr Media announced a partnership with Activision and RedOctane to bring Guitar Hero III to two more platforms: the PC and Mac. While Tony Hawk studio Neversoft handles the console versions of Guitar Hero III, Aspyr will be independently developing and producing the two new editions of the game. However, the two new platforms will feature an experience similar to that described in GameSpot’s coverage of the console versions, including more than 70 songs in its setlist as well as online multiplayer modes. Rated T for Teen, the PC and Mac versions of Guitar Hero III will be available this fall.

We had a chance to speak with Chance Copeland, associate producer for Aspyr Media, at this year’s Austin Game Developers Conference to get more details on Guitar Hero III for the PC and Mac.

GameSpot: Tell us why Aspyr decided to make PC and Mac ports of Guitar Hero III. After all, isn’t this the kind of game that’s best played in the living room?

Chance Copeland: Currently, the music-game genre has very little representation on the PC and Mac platforms, and we think it’s past time someone blew that wide open with a powerful franchise like Guitar Hero. Another concept we’re trying to transmit to gamers is the idea of “Guitar Hero on the go.” Take your laptop with you in the car or on an airplane, put on your headphones, and rock all you want using one of our keyboard configurations for the game. Consoles just aren’t travel-friendly the way a good laptop is.

And I’d also like to point out that more and more people are integrating PCs into their primary entertainment system, so playing Guitar Hero III PC in your living room isn’t hard to imagine.

GS: Give us an overview of what we can expect from Guitar Hero III for the PC and Mac.

CC: We’ll assume that the majority of your PC gaming readers are familiar with the Guitar Hero franchise. With Guitar Hero III, the idea was to make incremental improvements that would make the gameplay better and provide an experience that gives the closest feel to playing a real guitar, without actually playing a real guitar, ever. Hammer-on and pull-off functionality has been improved. The timing window for hitting notes has also been increased slightly so there are fewer clinks when notes are missed by the smallest fractions of a second.

Of course, the one thing most people will notice is that the game looks incredible. The new engine created by Neversoft makes everything pop with tremendous detail, and this time around you’ll notice that the drummer, bassist, and singer’s lip-synching all match the song that is being performed. The new venues are stunning, crazy to watch, and all react uniquely and in real time to the song that is being performed.

And of course we have to talk about the music. Guitar Hero III’s setlist features more master tracks than the previous iterations–more than 70 percent, in fact. These master tracks make a huge difference, and gamers will notice right off the bat when they are playing along with Metallica, the Rolling Stones, Pearl Jam, or any of the other legendary acts. The songs are a great sample of almost every era of rock and are a fantastic mix of genres.

Finally, let’s not forget online play, the new boss battles, and guitar battle mode. There will be so much rocking to do, gamers won’t know what to do with themselves.

GS: Will the two new versions have their own unique guitar model?

CC: The PC version of Guitar Hero III will ship with a USB Guitar Hero guitar controller. We’ll be able to talk more about the exact model soon.

GS: Will the game’s content be essentially identical to that of the console versions? All the songs intact, for instance? Assuming Guitar Hero III for the Xbox 360 is later supplemented with downloadable songs via Xbox Live Marketplace, how will the PC/Mac versions “keep up” with content updates?

CC: We’re certainly dedicated to making sure PC/Mac gamers get just as much content as the console crowd. From launch, the songs available will be identical. As for matching Xbox Live’s extended content, we’re exploring a few different delivery methods to access downloadable tracks for our PC/Mac guitar heroes and keep them rocking in step with console players. Stay tuned for more on that.

GS: Is there any chance of exclusive content for the PC and Mac versions, such as new or different songs?

CC: That’s the first thing we started talking about internally when we got brought into the Guitar Hero family. But for now, we are only focused on delivering the absolute best PC/Mac version of Guitar Hero III possible. Including exclusive content in our version is still a very exciting idea, and something we hope to look at more once we get the game on shelves.

GS: How, if at all, will players be able to use a traditional Guitar Hero controller? For instance, will they be able to use the Xbox 360 guitar controller with a USB adapter? Are any other considerations for control schemes being made for the PC and Mac? How will people who don’t own a guitar controller play the game…with their keyboard and mouse, perhaps?

CC: A USB Guitar Hero guitar controller will be included with the game, and the title will work with any USB Guitar Hero guitar controller.

Since this is a PC title, we have of course created some fun and creative keyboard and keyboard/mouse configurations. We’ll have a keyboard/mouse configuration and a keyboard-only configuration as presets, but players will also have the options of binding their own keys for gameplay.

Having so much flexibility with the keyboard and keyboard/mouse lets gamers play however they would like. It also allows players to take Guitar Hero III “to go” on their laptops and play in cars, on planes, at that boring relative’s house during the holidays, or wherever. In addition, it makes two-player gaming on the same PC possible if there is only one guitar controller available.

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Hellgate: London Updated Impressions - Early Levels and Last-Minute Updates

Sunday, September 9th, 2007

We get an updated look at this first-person hack-and-slash game and come away with a few new details.

It was probably hard to predict the tremendous success of 1996’s Diablo, the hack-and-slash action RPG that led to the 2000 sequel Diablo II. Both games would be responsible for countless wrecked computer mice as players clicked endlessly to lead their fantasy warriors and wizards to victory by hacking away at hordes of monsters in a dark, demon-infested world. What was perhaps even more surprising was that Diablo II was a very hard act to follow. Few other games dared to follow in the incredibly addictive sequel’s footsteps, and arguably, none of them was up to the task. Now, the creators of the original Diablo series have returned as a separate developer, Flagship Studios, and Hellgate: London has finally been dated and set for release next month. We had a chance to catch up with the always-upbeat studio head Bill Roper at a recent press event and take a look at a near-final DirectX 9 version of the game’s earlier levels.

The game itself looks much more complete than it has on previous occasions. It takes place in a postapocalyptic version of London in the wake of a demonic invasion, and the environments look more complete and more lived-in. The game’s character and weapon models have also benefited from several additional layers of polish and detail, as has the game’s interface, which looks much more streamlined and perhaps less overwhelming. A full tutorial has now been added to the content-complete game that will walk beginners through the basics, but make no mistake–Hellgate: London will have a lot of stuff to play with. For starters, the game will have lots of different customizable weapons with modular components that you can swap in and out to power them up, as well as one-handed and two-handed weapons your character can dual-wield. You’ll also pick up several different types of armor your character can wear. Furthermore, in order to avoid making your character look like a multicolored clown who wears an orange helmet, a brown chestpiece, and purple boots, the game will have an “eyedropper” tool you can use to make every piece of your character’s attire have the same color scheme.

Hellgate: London will also have lots of different character skills you can unlock and develop as your character gains experience levels, and even lots of randomly generated, “instanced” environments (that is, environments will be treated as separate areas that exist only for you and any other players who have joined you in an adventuring party). The game will even have “rare” sublevels that may randomly be generated in various areas, such as a sewer level hidden under a surreptitious manhole cover that may or may not spawn in the next area you explore.

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Sims Cash in Vacation Days

Tuesday, September 4th, 2007

All aboard for the latest expansion to the Sims 2.

Summer vacations may be over for the year, but the Sims are just getting warmed up.

The Sims 2 Bon Voyage, EA’s latest expansion pack for the mega-popular PC series, takes the Sims to exotic locales, where they can explore tropical islands, buy souvenirs and learn local customs.

The expansion pack shipped to retailers in the U.S. and Europe Aug. 31.

 

 

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